Max Payne Engine – Breakdown
What can be edited and the tools required
MaxFX is the game engine used to create the Max Payne game. The MaxFX tool kit used to edit and modify Max Payne include:
Tools
MaxED - the level editor (imports .lvl, exports .lbd)
ParticleFX - the particle effects editor (exports .rps)
ActorFX - used to weight skins (redundant - use Milkshape 3d)
Rasmaker - used to compile or extract .mpm and .ras files for releasing and editing mods (extracts/compiles .ras, .mpm, .mp2m)
Additional tools required include:
3DSMax 4 - Used to create and export all in-game models, animations, and camera effects (exports .kf2 format)
Milkshape 3d - Used to export characters (skins) and importing existing models for viewing/editing (import/exports .kf2 and .kfs)
Notepad - Used for editing game scripts (.txt, .h)
What can be modified:
Gameplay Critical:
Levels → MaxED, Photoshop, Notepad (or equivalent text editor)
Skins → 3DS Max, Milkshape3D, Photoshop
Animation → 3DS Max, Milkshape3D, Notepad
Weapons, Projectiles, Level Items (Pickups) → 3DS Max, Milkshape3D, Notepad
Particles → ParticleFX, Photoshop, Notepad
Audio (Music, Sound Effects, dialogue) → Cool Edit (or equivalent wav editor), Notepad
Menu → Photoshop, Notepad
HUD → Photoshop, Notepad
Coding & Developer Console → Notepad
Miscellaneous:
Camerapaths → 3DS Max, Notepad
Graphic Novel Pages → 3DS Max, Notepad
Decals (Blood splats, bulletholes, etc) → 3DS Max, Photoshop, Notepad
Skeletons → 3DS Max, Notepad
Worldspheres (skydome) → 3DS Max, Notepad
Comments (0)
You don't have permission to comment on this page.