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Max Payne Engine - Breakdown

Page history last edited by PBworks 17 years ago

Max Payne Engine – Breakdown

 

What can be edited and the tools required

 

MaxFX is the game engine used to create the Max Payne game. The MaxFX tool kit used to edit and modify Max Payne include:

 

Tools

 

MaxED - the level editor (imports .lvl, exports .lbd)

ParticleFX - the particle effects editor (exports .rps)

ActorFX - used to weight skins (redundant - use Milkshape 3d)

Rasmaker - used to compile or extract .mpm and .ras files for releasing and editing mods (extracts/compiles .ras, .mpm, .mp2m)

 

Additional tools required include:

 

3DSMax 4 - Used to create and export all in-game models, animations, and camera effects (exports .kf2 format)

Milkshape 3d - Used to export characters (skins) and importing existing models for viewing/editing (import/exports .kf2 and .kfs)

Notepad - Used for editing game scripts (.txt, .h)

 

What can be modified:

 

Gameplay Critical:

 

LevelsMaxED, Photoshop, Notepad (or equivalent text editor)

Skins → 3DS Max, Milkshape3D, Photoshop

Animation → 3DS Max, Milkshape3D, Notepad

Weapons, Projectiles, Level Items (Pickups) → 3DS Max, Milkshape3D, Notepad

ParticlesParticleFX, Photoshop, Notepad

Audio (Music, Sound Effects, dialogue) → Cool Edit (or equivalent wav editor), Notepad

Menu → Photoshop, Notepad

HUD → Photoshop, Notepad

Coding & Developer Console → Notepad

 

Miscellaneous:

Camerapaths → 3DS Max, Notepad

Graphic Novel Pages → 3DS Max, Notepad

Decals (Blood splats, bulletholes, etc) → 3DS Max, Photoshop, Notepad

Skeletons → 3DS Max, Notepad

Worldspheres (skydome) → 3DS Max, Notepad

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