Polar Paradise: Minutes 4
Look at texturing possibilities:
Jonathan runs through some images of Banjo Kazooie to give Yogeshwar a better understanding of the visual style of the game
Concept art:
Wei shows some concept art for Santa – a robotic floating Santa. If the Santa is to be large then Jonathan may need to create another skeleton for the mod. Santa may have a variety of attacks (ramming the player, shooting snowballs at the player, moving into the centre of the environment and performing a spinning-snowball attack)
After Jonathan leaves to attend a class discussion turns to Santa and whether he should have a penguin inside him controlling him. Mark and Yogeshwar agree that Santa should be a singular entity that simply requires to be shot a certain number of times before dying.
Concept level design:
Yogeshwar shows some concept art for the exterior of the factory and also an interior that features a balcony that enemies will be able to attack the player from.
Mark introduces the idea of having a maze for one floor of the factory building.
Max Payne editor work:
Mark shows the team his work in the Max Payne Editor – the recreation of his flat
Pairing up – Wei/Jonathan & Mark/Yogeshwar:
Yogeshwar will be texturing the game and so will need close involvement with both designers (Mark and Jonathan) although Yogeshwar will also be joining Mark to help with the design of the factory. Wei may possibly help Jonathan but has a lot to do with regards to character and weapon modelling
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