polarparadise

 

Key Tasks

Page history last edited by Anonymous 2 yrs ago

To be merged with Development plan

 

Production / Development Task List

 

This page lists the key tasks required to develop the game. In other words, this is the development To-Do list.

 

Importance & difficulty of the tasks are given estimated ratings (from low to high) in terms of Priority, Cost, and Risk.

 

  • Priority refers to the task's importance and the desire to get it done. E.g. A High priority task is essential to the project's success.
  • Cost refers to how much time, effort, money, stress, blood, sweat and tears the task will take to get done.
  • Risk refers to uncertainties about the task, or potential blocking factors that might prevent the task from being completed.

 

Level Design

  • Geometry Mapping (Environment Art, Lighting)
  • Gameplay Mapping (AI Scripting, Optimisation, Interaction)

 

Priority: High Cost: High Risk: Moderate

 

Gameplay Features (weapons, special moves, new features)

  • Character Animation
  • Weapons
  • Projectiles
  • Level Items

 

Priority: High / Moderate Cost: High Risk: High / Moderate

 

Graphics / Art

  • Character Skins (Model, Texture, Vertex Weighting / Rigging)
  • Weapons (Model, Texture)
  • Particle Effects (Bitmap creation, particle generation)
  • Trimesh (Model, Texture)
  • HUD art

 

Priority: High Cost: High Risk: Moderate

 

Audio

  • Music
  • Sound Effects
  • Dialogue

 

Priority: Moderate / Low Cost: Moderate / Low Risk: Low

 

Interface

  • Menu
  • HUD
  • Console
  • In-game help / Manual

 

Priority: Low Cost: Low Risk: Low

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