To be merged with Development plan
Production / Development Task List
This page lists the key tasks required to develop the game. In other words, this is the development To-Do list.
Importance & difficulty of the tasks are given estimated ratings (from low to high) in terms of Priority, Cost, and Risk.
- Priority refers to the task's importance and the desire to get it done. E.g. A High priority task is essential to the project's success.
- Cost refers to how much time, effort, money, stress, blood, sweat and tears the task will take to get done.
- Risk refers to uncertainties about the task, or potential blocking factors that might prevent the task from being completed.
Level Design
- Geometry Mapping (Environment Art, Lighting)
- Gameplay Mapping (AI Scripting, Optimisation, Interaction)
| Priority: High | Cost: High | Risk: Moderate |
Gameplay Features (weapons, special moves, new features)
- Character Animation
- Weapons
- Projectiles
- Level Items
| Priority: High / Moderate | Cost: High | Risk: High / Moderate |
Graphics / Art
- Character Skins (Model, Texture, Vertex Weighting / Rigging)
- Weapons (Model, Texture)
- Particle Effects (Bitmap creation, particle generation)
- Trimesh (Model, Texture)
- HUD art
| Priority: High | Cost: High | Risk: Moderate |
Audio
- Music
- Sound Effects
- Dialogue
| Priority: Moderate / Low | Cost: Moderate / Low | Risk: Low |
Interface
- Menu
- HUD
- Console
- In-game help / Manual
| Priority: Low | Cost: Low | Risk: Low |
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