polarparadise

 

Jonathan's Work

Page history last edited by Anonymous 2 yrs ago

JONATHAN'S WORK


 

1st-12th Feb

 

  • Worked on Game Design Document
  • Set up game database template for modification.
  • Added basic 'snowball' weapon to game
  • Rigged 'Evil Elf' model to Max Payne skeleton, and exported to the game's database. (See Screenshots)
  • Constructed the following prototype/concept levels:

 

Frosty House test level

Originally created as prefab for the outdoor level, I'm using this level to test various things such as gameplay mechanics, new characters & models, outdoor lighting

 

Wooden Bridge

Wooden bridge leading to Santa's Grotto / Toy Factory. Looked good on paper (See Concept Art) but I'm having second thoughts about it.

 

Giant Snowball system

This giant snowball is meant to chase the player down a set path, in a similar fashion to Raiders of Lost Ark. It works okay, although the snowball/sphere has some boolean errors which may cause rendering problems later on.

 

 


30/1/07 Created the following pages:

 

Concept Art

 

  • Team meeting
  • Uploaded concept art
  • Uploaded Dinky model in different file formats (obj, lightwave, 3ds, ...)


29/1/07 Created the following pages:

 

 

Sketched Level 1 initial concepts

 

http://polarparadise.pbwiki.com/f/level1conceptb.jpg

http://polarparadise.pbwiki.com/f/level1map_concept.jpg

 

  • Discussed character & level concepts with Mark


25/1/07 Created the following pages:

 

 

  • Team meeting
  • Planned out rough schedule with Mark
  • Put Key Tasks on Wiki
  • Talked to Kevin briefly about possibly helping with the project

 


24/1/07

  • Set up MaxFX Tools and showed Mark the basics of MaxED level design.
  • Discussed progress and development plan with Grant.


23/1/07

 

  • Met up with artists

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